Damage/Difficulty Multipliers
The Alter Hex » Devlog
I have decided to keep the damage and difficulty multipliers on the first 2 playable segments of the game constant, regardless of difficulty you choose.
It was intended to be more of a minigame/playable intro to introduce players to the expected pace of the game over all.
This applies all the way up until the second boss of the main game [inside the building].
hmu if you have any questions... please :)
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The Alter Hex
A story by Hotel Twenty.
Status | In development |
Author | Hotel Twenty |
Genre | Action, Shooter |
Tags | 2D, Sci-fi |
More posts
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- House of Cyan DemoJan 09, 2021
- Demo DelayAug 22, 2020
- Demo Release DateMar 29, 2020
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