Damage/Difficulty Multipliers


I have decided to keep the damage and difficulty multipliers on the first 2 playable segments of the game constant, regardless of difficulty you choose.

It was intended to be more of a minigame/playable intro to introduce players to the expected pace of the game over all. 

This applies all the way up until the second boss of the main game [inside the building].

hmu if you have any questions... please :)

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